Anime Astral Simulator Wiki
Mid-session lookups for fighters, currencies, game modes, tickets and boosts — written so you can answer the question and get back to the run in under a minute.
Fighters
Starter Pool
Balanced damage and survivability tuned for the entire World 1 push — strong enough that early rerolls almost always set you back.
Ticket Pool
Pulled with F2P Tickets earned from codes and milestones. Slightly higher variance than the starter pool with better top-end scaling.
Event Pool
Rotates with update labels. Often the first place new mechanics appear, so worth a single pull during fresh events even if your run is settled.
Currencies
Yen
Primary spend currency. Used for fighter upgrades and lobby shop purchases. Best banked until after the Pain clear when the better shop unlocks.
F2P Tickets
Pull currency from codes, milestones, and quest rewards. Spend in bursts to maximize the "fresh save" pity-style rewards in the ticket pool.
Power / XP
Earned per-fight and amplified by potions. The cleanest XP windows are mid-World 1 — boost there, not in the lobby.
Drops
Boss-specific reward currency for upgrade materials. Drop potions stack with kill streaks, so chain bosses rather than fighting standalone.
Game Modes
World Progression
The main PvE flow. World 1 contains the Sabuza → Kaguya boss row covered on the Worlds page.
Lobby Combat
Casual arena loop in the lobby. Useful for testing fighter feel before committing upgrades.
Daily Quests
Short daily checklist worth a handful of Tickets. Easy to clear during a code-check session.
Event Runs
Limited-time modes that appear with each Update label. Usually drop the freshest cosmetic and pull-currency rewards.
Tickets & Boosts
F2P Ticket
Standard pull currency. Codes and milestones are the main sources — see the Codes page for the current redeemable list.
XP Potion
Multiplies fight XP gain. Best used right before a tough boss so the kill also pushes a level breakpoint.
Damage Potion
Direct damage multiplier. Most efficient in HP-gate fights like Kisame and Madara.
Power Potion
Boosts Power gain per fight. Stack with XP for the cleanest "two breakpoints in one fight" combo.
Yen Potion
Increases Yen earned per kill. Highest payoff during repeat clears of your top boss after the World 1 finale.
Drop Potion
Improves drop rates. Buff applies per-fight, so chain bosses to keep it active.
Systems Overview
- Boost potions are per-fight, not per-session. Pop them right before the boss, not in the lobby.
- Fighter upgrades scale faster than rerolls in the early game — feed one starter rather than dabbling across three.
- Codes are case-sensitive and can expire without notice. Re-check the Codes page after every update label.
- Event mode rewards are usually the first place new currencies appear; if you see a new icon, check Updates.
Looking for what changed recently? Check Updates, then re-run a code check on the Codes page.