Anime Astral Simulator
Quick References

Anime Astral Simulator Wiki

Mid-session lookups for pets, currencies, game modes, tickets and boosts — written so you can answer the question and get back to the run in under a minute.

Pets

Rarity Bands

Pets follow eight rarity tiers — Divine, Secret, Mythic, Legendary, Epic, Rare, Uncommon, Common. Higher rarity does not always mean higher multiplier across worlds; check the per-world pool, not just the band.

World Pool

Each world has its own 8-pet gacha pool (one per rarity band). Pets from later worlds far outscale early-world equivalents — Bezu (Solo City Divine ×15,000) outscales Baryon Mode (Ninja Village Divine ×582).

Crafted Pets

Each world also has one crafted pet that bridges a rarity step. Recipe is 3× of that world's Mythic pet plus 25 world-specific Shards at the crafting bench.

The full per-world pet pool with multipliers lives on the Anime Astral Simulator pet tier list; for which world each pet drops in, see the worlds page.

Currencies

Yen

Primary spend currency. Used for pet upgrades and lobby shop purchases. Best banked until after the Pain clear when the better shop unlocks.

F2P Tickets

Pull currency from codes, milestones, and quest rewards. Spend in bursts to maximize the "fresh save" pity-style rewards in the ticket pool.

Power / XP

Earned per-fight and amplified by potions. The cleanest XP windows are mid-World 1 — boost there, not in the lobby.

Drops

Boss-specific reward currency for upgrade materials. Drop potions stack with kill streaks, so chain bosses rather than fighting standalone.

Game Modes

World Progression

The main PvE flow. World 1 (Ninja Village) contains the Sabuza → Kaguya boss row covered on the Worlds page.

Lobby Combat

Casual arena loop in the lobby. Useful for testing pet feel before committing upgrades.

Defense Gamemode

Titan Wall (World 4) gamemode tied to the Family Gacha and Titan Banner. Drops the upgrade currency for the Titan Wall pet pool.

Gates Gamemode

Solo City (World 5) gamemode tied to the Hunter Class Gacha. Anchors the late-game farm loop.

Ninja Raid

Ninja Village (World 1) gamemode with a daily refresh — the cleanest source of starter Dojoutsu Gacha pulls before you push deeper.

Event Runs

Limited-time modes that appear with each Update label. Usually drop the freshest cosmetic and pull-currency rewards.

Solo City Systems

Solo City is the Solo Leveling-themed fifth world. Hunter Class Gacha + Gates Gamemode are the two systems unique to it.

Hunter Class Gacha

Solo City (World 5) pull system. The pool refreshes with Update labels and is the main source of new Solo-City-themed pets — Bezu (Divine ×15,000), Igros (Secret ×5,000), Sung TimeSkip (Mythic ×800), and so on through Common.

Gates Gamemode

Solo City's instanced fight mode. Drops the Hunter Class Gacha currency and the world-specific Solo Shards used in crafted-pet recipes.

Avatars

Equippable visuals from the Avatar Machine (a Ninja Village feature). Avatars sit alongside pets on the Trello but do not occupy a pet slot — Caido and similar entries are tracked under the Avatar list.

Secret Fighter

A hidden unit the community is still chasing. Current clues and ruled-out leads live on the Secret Fighter tracker.

Tickets & Boosts

F2P Ticket

Standard pull currency. Codes and milestones are the main sources — see the Codes page for the current redeemable list.

XP Potion

Multiplies fight XP gain. Best used right before a tough boss so the kill also pushes a level breakpoint.

Damage Potion

Direct damage multiplier. Most efficient in HP-gate fights like Kisame and Madara.

Power Potion

Boosts Power gain per fight. Stack with XP for the cleanest "two breakpoints in one fight" combo.

Yen Potion

Increases Yen earned per kill. Highest payoff during repeat clears of your top boss after the World 1 finale.

Drop Potion

Improves drop rates. Buff applies per-fight, so chain bosses to keep it active.

Battle Pass

Seasonal progression track introduced in Update 2 — confirmed in-product by the BATTLEPASS code. Track contents, free vs paid split, and reward cadence are still community-reported until in-game screenshots land; treat the system as live but the specifics as provisional.

Systems Overview

  • Boost potions are per-fight, not per-session. Pop them right before the boss, not in the lobby.
  • Pet upgrades scale faster than rerolls in the early game — feed one starter rather than dabbling across three.
  • Codes are case-sensitive and can expire without notice. Re-check the Codes page after every update label.
  • Event mode rewards are usually the first place new currencies appear; if you see a new icon, check Updates.
  • For the Update 2 (Demon Slayer) content — the Battle Pass system and the 7 new codes, now that Update 2.5 is live — head to the Updates page; this wiki tracks the standing systems, not the per-patch deltas.

Looking for what changed recently? Skim the patch log, then re-run a code sweep on the Anime Astral Simulator codes page. For per-world boss order and gachas, see the full world order; for which pet to feed next, the pet tier list; for permanent multipliers, the gamepass priority guide.

Sources & Official Links